A brief history behind Rules of Feudalism
The idea of a real-time strategy game came about when I was playing several strategy games, and wondering why I couldn't concentrate on winning a battle; instead I had to concentrate on less important details, like dodging missiles and forcing units to stay in one place (among other things)
Another thing was the economical situation: how can a small country with few resources have a large army?
And why can't I order units to walk on defence walls?
To answer these defenciencies, I started to create my own game.
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