Directory Structure
  • m_* - map algorithms.
  • w_* - my simple window manager (should be replaced with standard one as fast as possible).
  • a_* - objects (see Object Formats).
  • u_* - soldiers and units behavior.
  • *.c,*.h - other source files.
  • data/ - data directory.
  • data/datgr.dat - contains ALL pictures in the game (GIF format)
  • data/pics_* - information about pictures (in lines 1,2,3 respectively: position of first, size of each, offset x and y to next).
  • data/objs/ - objects directory.
  • data/objs/objs_data.dat - info about objects.
  • data/objs/tile_objs.dat - info about tilesets.
  • maps/ - maps directory.