Directory Structure
- m_* - map algorithms.
- w_* - my simple window manager (should be replaced with standard one as fast as possible).
- a_* - objects (see Object Formats).
- u_* - soldiers and units behavior.
- *.c,*.h - other source files.
- data/ - data directory.
- data/datgr.dat - contains ALL pictures in the game (GIF format)
- data/pics_* - information about pictures (in lines 1,2,3 respectively: position of first, size of each, offset x and y to next).
- data/objs/ - objects directory.
- data/objs/objs_data.dat - info about objects.
- data/objs/tile_objs.dat - info about tilesets.
- maps/ - maps directory.
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